![]() This makes it seem like you are with or near the group so you cannot kill poor miserable victim in Electrical.Things are looking a little strange on The Skeld, the spaceship-themed map in multiplayer social deduction game Among Us. Then use the vent, kill your teammates in the Electrical department and then re-enter Vent so you can continue to join the team. Spend some time pretending to fix in Reactor for a few seconds for everyone to see you, then quickly head over to Security. Remembering on purpose with the Crewmates gives you confidence to avoid being suspicious.įor example, let's say you want to kill someone in Electrical, but have a group in the Reactor. Use the Vents to jump to another room and create alibi immediately after the murder. This is perfect for dispelling doubts, while giving you more power in discussions where you have a more decisive voice.Īs for Impostor, the hint for this map is that you will isolate and destroy those who like to go solo. Because the Impostors cannot complete this quest. In discussions use the action to do one of the three tasks above if you have one. So it is beneficial evidence to believe that the person who is performing the above 3 actions is Crewmate. These are: medical sweep in Medbay, destruction of asteroids in Weapons and littering in Storage. no purpose throughout the level.Īdditionally, The Skeld has a number of visual quests that other users can see when completed. The tip for Crewmate here is to arrange your tasks clockwise or counterclockwise.The key allows you to quickly re-start where you left off after meetings and save you from wandering around. Be careful you can get lost while wandering the corridors. Make sure no one is around you while leaving Vent. Surely you do not want when you both kill and run away with Vent, appear right where everyone is, right? You should memorize this map while playing. All the Vents are not connected, so it's important to know where they lead if you want to get rid of suspicion after killing.īelow is a map of The Skeld with Vent locations highlighted in red and Vents connected in green. In addition, there are fourteen Vents that the Impostors can use. This includes imposters using their vents to jump between positions, making it a convenient tool for finding Imposter. One of the most important rooms in The Skeld is the Admin room, as it contains a map where players can interact to see where everyone is. Each hallway has doors that imposters can lock, making it impossible for the crew to pass until the automatic timer expires. ![]() At the start of the game and after each discussion, players will start in Cafeteria.įrom here, players begin to divide to different rooms in thirteen rooms and to complete their missions. ![]() In Map The Skeld you need to keep in mind the following:Ībove is the general layout of the map The Skeld's. So please follow me through the article guide map The Skeld. Impostor needs to grasp The Skeld map to avoid being captured by the camera, calculating SABOTAGE. Crewmate has to tackle its own challenges. ![]() One of the keys to surviving in the game is understanding a core of Among Us map The Skeld. ![]()
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